Project Type: Bachelor Project
Project Year: 2009
Project Duration: 1 semester
Project Client: Brabantia
Project Team: 4
Project Focus
- Concept development
- Cradle2Cradle
- 3D modeling
- Prototyping
- Electronics
- Programming
This project focused on cyclic thinking and cradle to cradle within waste streams on festival terrains. The reason for focusing on waste management at a festival terrain was because a festival is like a small ‘controllable’ micro world. The organizers know exactly what comes in and what goes out again, which makes it an ideal situation to monitor and control waste streams.
The final concept that we came up with was a total service for the material management on event terrains. The waste management service is provided by Van Gansewinkel. This service is supported by PET dishes, in which the food and drinks at the event are served by the horeca, and by an interactive bin that is produced by Brabantia, stimulating the visitor to throw away their waste separately.
The bin interacts with the visitor by means of auditory and visual feedback. As soon as a visitor passes the bin, the bin will take notice of it, and will start to attract the attention of the visitor by giving visual stimuli.
The second phase would be a rewarding feedback for throwing away your waste. This is done by auditory feedback; As soon as a visitor throws something in the bin, the bin will produce sound according to the speed angle and position of the waste that is thrown in.
During this project I was responsible for the entire technical part of the project, the finalized model of the bin and a working prototype.
The final 3D model was made using Solidworks and the renders using Keyshot. To investigate the feasibility of the design I used Finite Element Calculations from within SolidWorks to determine strength and needed material properties and applied these within the project.
For the prototype I used an Arduino in combination with the JAVA based program Processing. Within this project the Arduino only functioned as IO bridge between the hardware in the prototype (being several infrared light barrier sensors) and the computer. On the computer Processing was used as programming language that controlled the auditory output and feedback based on the given input.
Created in collaboration with Mats Goemans, Joop Couwenberg & Jonas Rehn.
Project Description
This project focused on cyclic thinking and cradle to cradle within waste streams on festival terrains. The reason for focusing on waste management at a festival terrain was because a festival is like a small ‘controllable’ micro world. The organizers know exactly what comes in and what goes out again, which makes it an ideal situation to monitor and control waste streams.
The final concept that we came up with was a total service for the material management on event terrains. The waste management service is provided by Van Gansewinkel. This service is supported by PET dishes, in which the food and drinks at the event are served by the horeca, and by an interactive bin that is produced by Brabantia, stimulating the visitor to throw away their waste separately.
The bin interacts with the visitor by means of auditory and visual feedback. As soon as a visitor passes the bin, the bin will take notice of it, and will start to attract the attention of the visitor by giving visual stimuli.
The second phase would be a rewarding feedback for throwing away your waste. This is done by auditory feedback; As soon as a visitor throws something in the bin, the bin will produce sound according to the speed angle and position of the waste that is thrown in.
During this project I was responsible for the entire technical part of the project, the finalized model of the bin and a working prototype.
The final 3D model was made using Solidworks and the renders using Keyshot. To investigate the feasibility of the design I used Finite Element Calculations from within SolidWorks to determine strength and needed material properties and applied these within the project.
For the prototype I used an Arduino in combination with the JAVA based program Processing. Within this project the Arduino only functioned as IO bridge between the hardware in the prototype (being several infrared light barrier sensors) and the computer. On the computer Processing was used as programming language that controlled the auditory output and feedback based on the given input.
Created in collaboration with Mats Goemans, Joop Couwenberg & Jonas Rehn.
Project Info
Project Type: Bachelor Project
Project Year: 2009
Project Duration: 1 semester
Project Client: Brabantia
Project Team: 4
Project Focus
- Concept development
- Cradle2Cradle
- 3D modeling
- Prototyping
- Electronics
- Programming